August 14th, 2025
Visibility
In editor you can now properly hide/show the preview (bounds & actor) of a PRC when you hide it in editor. Commit: 5f34b5cbb07aafacf66f70763b13de34def49ed6.
You can override FPSEditorPRCVisualizerManager::CanBlueprintPRCBeRendered and FPSEditorPRCVisualizerManager::CanWorldPRCBeRendered to control when PRC previews should be rendered (higher priority than preview settings).
Small refactoring such as whitespace, editing comments and functions.
SlateIM
Disabled SlateIM example widgets and other test types. Commit: 943e58025de407347e3e2be744d05f0c9e7bc024.
Renamed SlateIM module to UnrealPrefabsSlateIM and prefixed all types to avoid conflict with 5.6 SlateIM plugin. Commit: d8fa1514558ee90ea24aa3545fe64c2794251050.