October 28th, 2025

1.1.0

New

More preview options

  • You can now decide if you want to apply or not the Bounds Selected Color in the User Editor Settings.

  • Added three new editor user settings named Smooth Transform Update (one for Actor preview mode and one for Bounds mode) to change how smoothly you want the Prefab Reference Components preview to update when you move the owning actor in the level. I also added Keep Actor Preview While Move if you want to control if the not updated actor preview stays static or is removed while you perform a move. This isn’t available in the Blueprint Editor.

Actor: Default movement

Actor: No preview update while moving

Actor: No preview while moving

Bounds: Default movement

Bounds: No preview while moving

C++ Editor Customization

Inside the Prefab Reference Component Visualizer Manager class you can now override more easily the Color Manager and Draw Manager. See CreateColorManager and CreateDrawManager.

Improvements

  • Overall better Editor performance when editing your prefabs and moving them in the viewports.

  • With the new default editor settings the update rate of the Prefab Reference Components

    preview has been synced with the editor update rate. Meaning the preview transforms is updated more smoothly with the moved actor.